MOTIONCONTROL.AI PRIVATE BETA / Q3 2026 SCENE → JSON → AI VIDEO EXACT YAW · PITCH · SCALE EARLY ACCESS NOW OPEN BUILT FOR CREATORS, NOT CGI STRUCTURED MOTION JSON COMPATIBLE WITH ANY AI VIDEO MODEL
01 · MOTIONCONTROL FOR AI VIDEO WAITLIST OPEN · UPDATED MAY 2026

Create exact motion parameters for your AI video generation.

Create motion JSON for AI video generation. Define scene layout, character movement, camera POV, yaw, pitch, and scale before generation. Then export structured motion JSON your AI video model can actually follow.

scene_01.motion.json EXPORT · 1.4 KB
// MotionControl export → AI video model { "unit": "meters", "environment": "outdoor.street", "duration_s": 6.0, "camera": { "view": "character_pov", "target": "human_01", "yaw": -12.0, "pitch": 4.5, "focal_mm": 35 }, "actors": [ { "id": "human_01", "pos": [0.0, 0.0, 0.0], "facing_deg": 90, "path": "walk.forward(4.0m, 6.0s)" }, { "id": "car_01", "pos": [8.0, 0.0, -2.0], "path": "drive.left(12.0m, 6.0s)" } ] }
COMPATIBLE: SORA · KLING · VEO · RUNWAY · PIKA
6AXIS
SPATIAL CONTROLS
0.1M
SCENE RESOLUTION
POV°
EXACT CAMERA ANGLE
JSONOUT
MODEL-AGNOSTIC EXPORT
02

AI video still guesses at space and motion.

Text prompts are too vague for precise video direction. Characters move the wrong way, camera angles drift, distances collapse, and repeated generations are nearly impossible to control. You re-roll until it's close — then settle.

2.01

Direction drifts.

"Walks left" becomes diagonal. "Camera pans right" becomes a slow zoom. Prompts can't pin a vector.

2.02

Distances collapse.

Three meters and thirty meters look identical to a model that has never measured anything.

2.03

Reseeding is a coin flip.

Re-running the same prompt rarely produces the same layout. There is no shared scene state.

2.04

POV is approximate.

"From the character's view" is interpreted loosely. Yaw and pitch are not in the vocabulary.

03

Build the motion instructions before you generate.

MotionControl is a lightweight browser interface for defining the spatial and motion logic of a scene — characters, objects, paths, camera, yaw, pitch, scale.

It exports that scene as structured JSON. Feed it to your AI video model as control input or prompt context, and the generation follows your direction — not its guess.

ORTHOGRAPHIC · TOP DOWN SCENE_01.SCN
+X +Z HUMAN_01 CAR_01 CAM · POV HOUSE_01 2.0 m + + + +
UNIT METERS
YAW -12.0°
PITCH +4.5°
VIEW POV
04 / HOW IT WORKS

Six steps. One JSON file.

The interface walks you through a short questionnaire. Skip what you don't need. The export updates live.

01
Choose scene scale and environment.
Pick meters or imperial. Indoors, outdoors, or space. Sets the coordinate frame.
unit: "meters" env: "outdoor.street"
02
Add characters and objects.
Humans, vehicles, props, environments. Place them on the grid. Tag what they are.
actors: [human_01, car_01] props: [house_01]
03
Define movement paths.
Direction, distance, duration. Walk, drive, idle, follow.
path: "walk.forward(4.0m, 6.0s)"
04
Set yaw, pitch, and orientation.
Exact degrees. No ambiguity. Per-actor facing and per-camera angle.
yaw: -12.0 pitch: +4.5
05
Choose camera view.
Orthographic, fixed angle, follow, or character POV. Focal length optional.
view: "character_pov" target: "human_01"
06
Export motion JSON for AI video.
Copy or download. Paste into your model's prompt or control input. Reseed deterministically.
export: scene_01.motion.json size: 1.4 KB
05 / CAPABILITIES

Every spatial control you need.
Nothing you don't.

MotionControl is not a 3D editor. There are no materials, no lights, no rigs. Only the parameters AI video models can act on.

F.01CORE

Exact scene scale.

Meters or imperial. The model gets a measurable frame instead of "a few feet away."

F.02CORE

Character + object placement.

Drop actors and props onto a top-down grid. Tag, label, and reuse across shots.

F.03CORE

Movement direction + timing.

Walk, drive, idle, follow. With distance and duration as primitives, not adjectives.

F.04CORE

Yaw + pitch control.

Degrees, signed. Per-actor facing and per-camera rotation. Numbers, not vibes.

F.05CAMERA

POV + orthographic.

Lock to a character, fix to an angle, or stay top-down. Focal length optional.

F.06EXPORT

Structured motion JSON.

Human-readable, diff-able, deterministic. Versioned schema. No vendor lock-in.

06 / WHO IT'S FOR
A.01 AI video creators. PRIMARY
A.02 Filmmakers. USING GEN VIDEO
A.03 Storyboard artists. PREVIS
A.04 Creative agencies. CONCEPTS
A.05 Previsualization teams. GAME / CINEMATIC
A.06 Indie creators. EXPERIMENTAL
07 / JOIN

Want more control
over AI video?

Join the MotionControl waitlist and help shape the first prototype. We'll send build notes, not marketing.